Behind the Scenes


Inspiration

We're sure you can see how pivotal a role the 2D Pokemon games played in the making of Karisvale. In fact, the classic Lavender Town creepy pasta we all heard as kids was the starting point for this game. Everything from the music to the interactability of the environment portrays our love for the way these fan-made stories enhanced our interpretation of Pokemon Red and Blue (and Green ;) ).

Background

Karisvale was made for our undergrad class, Intermediate Game Design Workshop, at the University of Southern California. The class, taught by Peter Brinson and Margaret Moser, had 20 students form pairs to develop a semester long game project. In each class we would show progress and get feedback for every step of the way. We are aspiring game developers and this class formed an awesome environment for us to incubate our skills. 

Development

Karisvale was made with Unity. For those of you with experience in the engine, we probably don't have to explain the love-hate relationship of trial and error to achieve what you want. Karisvale began development on February 14th, and was made in about 2 months. 

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